Roles: Artist, Designer
Team: 3 people for brainstorming → solo project
Design Time: 14 weeks for brainstorming → 4 days for document

• Brainstormed ideas for an immersive VR experience with a team.
• Playtested mock-ups and UI designs on paper.
• Compiled a document of research, user journeys, mock-ups, and personal reflections.

Sneaky Safari is an educational virtual reality safari for children to explore wildlife from the safety of a quirky spherical vehicle. This project is entirely focused on pre-production, especially user experience design, and takes the form of a compiled document that has been reviewed with various guests.

Ideas were generated in a team of three over the course of a semester while we also learned the different components of pre-production. However, I made this document myself in four days due to team conflicts.