Roles: Designer, Concept Artist, 3D Artist
Team: 5 people
Dev Time: 2 months

• Pitched a hand gesture-based game for the PC.
• Designed player attacks, enemy types, and the level layout.
• Modelled voxel characters.

Son of a Lich is a hand gesture-based tower defense game. The player takes the role of a lich who must defend his throne against the many adventurers intruding in his throne room. To do this, they will use a combination of open and closed hand gestures, such as a clockwise circle made with a closed fist, detected by their computer’s webcam. When correct gestures are made, corresponding magical spells will be fired at enemies.

I pitched Son of a Lich as a gesture-based magical spellcasting game because we were working remotely due to the pandemic, and therefore unable to use VR. Developed in two months using Unity and OpenCV, Son of a Lich quickly transformed into tower defense with a role reversal theme of becoming the lich, who is traditionally portrayed as an enemy instead.

The programmers experimented with OpenCV while I drew concept art of the level design and environment. I ensured there were spaces for the player to fire spells strategically from. Below, these are indicated by glowing cyan.

Concept art of the lich’s throne room.


I modelled all the enemy characters after traditional adventurers: a fighter, paladin, barbarian, archer, and wizard. These were made in MagicaVoxel, a voxel modelling software, to reduce our rigging and animation scope.